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Dnd dont wake the dragon pdf
Dnd dont wake the dragon pdf











From here, if the players are tackling the T2 quests from DOIP, then run them as is. From here you can tackle the T2 quests from DOIP or deal with the Redbrands. Once the players are back in Phandalin, they should be LV3. It would go completely unnoticed (or maybe he's too scared to deal with) the ruffians that have moved in to the town.ĥ. Harbin, being scared of the White Dragon in the area, has locked himself in his house (as per DOIP) and refuses to leave while the beast is prowling around. Having the players away trying to find Gundren and the Cragmaws is an awesome excuse to have the Rebrands move in.

dnd dont wake the dragon pdf

ESPECIALLY if you only have one or two players and some sidekicks.Ĥa. Hell, the entirety of Part One are deadly encounters one after another, and having the players up a few levels helps. This will set the players on the path of Part One of LMOP with a level or two under their belt, making that first encounter with the Goblins a little less deadly. Have Nundro and Tharden task the players with finding their brother Gundren. If the did go to the Excavation Site fight, then you can pocket Gnomengarde until the players are 5th or 6th level, as per "A Tale of Two Dragons" suggests.Ĥ. Either way, this excavation is a failed attempt to find the Wave Echo Cave. Another idea is that these Dwarves are the two Doppledangers employed by Nezznar. If they happen to go to the Excavation Site, just rename the two Dwarves there to Nundro and Tharden. From there, you can offer the other T1 quests for the players to play through. I use this encounter as a great way to introduce the PCs to role-playing, as not every monster needs a stab stab stab die.ģ. See more wipe them out, but intelligent enough to negotiate and see things the PC's way. The opening quest I start with is with the Manticore encounter. It quickly and subtly establishes that Cryovain is the BBEG of the mini-campaign.Ģ. I always like to start with the PCs seeing Cyrovain flying overhead. I have run DOIP a few times for my kids and group of friends. Here are some of my notes and thoughts:ġ. One thing that I have read from one of the reviews is that the product is set up to play back-to-back and does not combine them and I am here to say that you can STILL combine them. It hasn't been 24 hours yet, so I cannot yet review it, but from the brief skim it's going to help fill out a LOT of balance problems from combining these two adventures. The end effect will be a 1st- to 11th-level campaign set in the frontier town of Phandalin.įollow me on Twitter: - This is a wonderful product, and even though it is a back-to-back combining of the two adventures, that doesn't mean you cannot intermingle or entwine them USING this product. In other words, if you have finished running Lost Mine of Phandelver or Dragon of Icespire Peak and wish to continue your adventures in Phandalin right where you left off with the same characters, this guide is for you.

#Dnd dont wake the dragon pdf manual

You also need a copy of the Monster Manual since many of the creatures in this book draw from that sourcebook.

dnd dont wake the dragon pdf

This guide does not make sense without them. To use this guide, you must have a copy of both Lost Mine of Phandelver from the D&D Starter Set and Dragon of Icespire Peak from the D&D Essentials Kit.

dnd dont wake the dragon pdf

That way you can play these two adventures back to back in either order using the same characters. This guide converts Lost Mine of Phandelver and Dragon of Icespire Peak to Tier 2 (levels 5 to 10). If you've ever wanted to play Lost Mine Of Phandelver and Dragon of Icespire Peak back to back as one long Phandalin campaign, this conversion guide is for you.











Dnd dont wake the dragon pdf